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Digital Tutors - Materials and Rendering in ZBrush 3.1
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Default Digital Tutors - Materials and Rendering in ZBrush 3.1 - 06-26-2009, 07:13 PM



A complete guide to materials and rendering with ZBrush

Software Requirement: ZBrush 3.1 and up
Run Time: 3 hrs. 38 min., 1 disc

Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1.

Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.


Popular highlights include:
* Understanding ZBrush's material attributes
* Using Doublecolor Shaders
* Using Tricolor Shaders
* Using Quadcolor Shaders
* Shading Effects
* Utilizing Shader Channels
* Using Matcap Materials
* Building Custom Matcap Shaders
* ZBrush Light Types
* Controlling and Adjusting Shadows
* Utilizing Fog for Appeal
* Depth Cue for Distance-based Blur
* Anti-Aliasing Settings for Render Quality
* Saving Rendered Images From ZBrush
* Post-render Adjustments for Appeal in ZBrush


Lesson Outline:
1. Introduction and project overview 1:36
2. Sampling and saving colors with the Color Palette 8:14
3. Overview of Flat Color and Fast Shade materials 5:42
4. Understanding the Basic Material (part 1) 5:28
5. Understanding the Basic Material (part 2) 9:12
6. Understanding the Basic Material (part 3) 11:03
7. Understanding the Basic Material (part 4) 9:35
8. Using the DoubleShade Material to mix shader attributes 9:54
9. Creating a realistic skin shader in ZBrush 15:27
10. Copying and pasting shaders into a shading slot 6:12
11. Capturing lighting information from photographs using Matcap materials 8:50
12. Fine-tuning cavity and lighting information of Matcap materials 17:25
13. Utilizing Matcap materials without photographs 7:38
14. Assigning different materials to various subtools 4:12
15. Controlling ZBrush light placement, color, and intensity 10:31
16. Working with ZBrush point lights 12:03
17. Using Glow, Spot, and Radial lights with your ZBrush scene 4:51
18. Using Global Diffuse Maps to add illumination without using lights 8:40
19. Exploring the Shadow attributes of ZBrush’s lights 13:22
20. Adding atmosphere and depth to your renders with Fog and Depth Cue 6:55
21. Using Layers in ZBrush to improve Depth Cue quality 7:35
22. Using the Adjustment tools to color correct rendered images in ZBrush 3:34
23. Using Environmental Reflections in your ZBrush renders 6:44
24. Saving rendered images out of ZBrush 9:04
25. Working and rendering with multi-layered ZBrush documents 14:42

Total Run Time:3:38:29


DOWNLOAD:
Code:
http://rapidshare.com/files/248728440/dt.materials.n.rendering.zbrush.part6.rar.html
http://rapidshare.com/files/248638361/dt.materials.n.rendering.zbrush.part5.rar.html
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